achoally

Personal Projects

Solo games | Game jams

Tung Sahur: Brainrot Survivor

First mobile game release.

Survive against waves of brainrot characters in a 3D environment.

D. Last RPG

Ambitious unreleased personal project.

2.5D adventure game set in an abandoned game world.

Story, minigames, puzzle solving and reflexes.

Bugs Auto Arena

GitHub Game Off Jam 2021 entry.

Auto chess prototype.

UFO Fishing Trip

My entry for Mini Jam 91.

Made in three days.

Tung Sahur: Brainrot Survivor

3D mobile game

Responsibilities

Game Design

Gameplay Programming

Environment Design

Marketing




Project Category

Solo Project




Date

May 2025 – Present


Team Size

1


My first mobile game release, a 3D wave survival game featuring popular AI brainrot characters. It reached 1000+ downloads during the first month of release.


I utilized a rapid development cycle during my free time to try to catch the popularity wave of the characters. This project allowed me to gain experience with the mobile publishing pipeline which paved a path for future game projects.


D. Last RPG

2.5D Adventure Game

Responsibilities

Game Design

Gameplay Programming

Environment Design

Technical Art




Project Category

Solo Project




Date

June – October, 2023

  • February, 2024 – Present

Team Size

1




Bugs Auto Arena

Auto chess prototype | Game jam entry


Play the game

Responsibilities

Gameplay programmer

Game Designer




Project Category

Game Jam



Date

November, 2021


Team Size

1

Game prototype made in the last week of the month-long GitHub GameOff game jam. The theme was Bug so I made a SuperAutoPets (autochess) inspired game that used bugs.


The gameplay consists of buying stronger bugs in the shop which then fight for you in the arena against the computer’s team.


UFO Fishing Trip

2D fishing game | Game jam entry


Play the game

Responsibilities

Gameplay Programmer

Game Designer


Project Category

Game Jam



Date

October 15th 2021 – October 18th 2021


Team Size

1

My entry for the 72-hour-long game jam MiniJam 91. The theme was UFO and the limitation was fishing as a mechanic.


It has a very simple goal - catch one of each fish species defined in the Targets list. The UFO you control has an energy beam that pulls fish towards your ship.