First mobile game release.
Survive against waves of brainrot characters in a 3D environment.
Ambitious unreleased personal project.
2.5D adventure game set in an abandoned game world.
Story, minigames, puzzle solving and reflexes.
GitHub Game Off Jam 2021 entry.
Auto chess prototype.
My entry for Mini Jam 91.
Made in three days.
Game Design
Gameplay Programming
Environment Design
Marketing
May 2025 – Present
1
My first mobile game release, a 3D wave survival game featuring popular AI brainrot characters. It reached 1000+ downloads during the first month of release.
I utilized a rapid development cycle during my free time to try to catch the popularity wave of the characters. This project allowed me to gain experience with the mobile publishing pipeline which paved a path for future game projects.
Game Design
Gameplay Programming
Environment Design
Technical Art
June – October, 2023
1
Gameplay programmer
Game Designer
November, 2021
1
Game prototype made in the last week of the month-long GitHub GameOff game jam. The theme was Bug so I made a SuperAutoPets (autochess) inspired game that used bugs.
The gameplay consists of buying stronger bugs in the shop which then fight for you in the arena against the computer’s team.
Gameplay Programmer
Game Designer
October 15th 2021 – October 18th 2021
1
My entry for the 72-hour-long game jam MiniJam 91. The theme was UFO and the limitation was fishing as a mechanic.
It has a very simple goal - catch one of each fish species defined in the Targets list. The UFO you control has an energy beam that pulls fish towards your ship.