Top-down strategy game prototype
Rock-Paper-Scissors local multiplayer game
VR Escape Room game prototype
Virtual environments in VRChat
2D Educational Game
2D Action-Adventure Platformer
Game Design
Gameplay Programming
February – April, 2023
4
I created the initial idea and was mainly responsible for the Game Design.
The idea was to play from the point of view of the villain in Vampire Survivors and other similar games, so that a single NPC is trapped and tries to survive your waves of monsters.
The One Pager displayed here was extended into a fully fledged Game Design Document.
I also worked as a Gameplay Programmer, developing the ambush mechanic and monster spawning.
Stop motion combat prototype
Basic ambush implementation
Initial minion spawning
Spawn range and cooldowns
Ambush circle and chains animations
Also created the game tutorial
Network Programmer
March – April, 2023
1
Gameplay video
A solo deep dive project into multiplayer in Unity.
This was my first time making a multiplayer game so I decided to start simple by making a Rock-Paper-Scissors style game.
It consists of 2 clients and a server. I utilized Unity's Netcode for GameObjects for this project.
Game Design
Environment Design
September – October, 2022
4
This was my first VR project and I worked on the Game Design and creating the level environments.
This is a prototype of an escape room where you play as a wizard utilizing different spells to solve the puzzles.
The One Pager displayed here was extended into a fully fledged Game Design Document.
Starting area – bedroom environment
Second area – magic library
Another view of the second area
A maze puzzle I made
Environment Design
November, 2022 – January, 2023
4
I created 3 out of the 4 environments created for an industry client. The goal was to create a virtual Meet & Greet space, hosted in VRChat, so that fans can meet their favorite artists.
Gameplay Programmer,
VFX Designer
May – June, 2021
6
In this game you pay as a white blood cell that is protecting the balance in the gut microbiome. You fight the bad bacteria, fungi, and viruses, spawned by unhealthy foods.
I created the spawn animation of the enemies and the visual effects of the player projectile:
On the gameplay programming side, I developed the wave system and a “slot machine” showing the randomly selected enemy for the special waves.
Level Design
Environment Design
Game Design
Gameplay Programming
March – April, 2021
2
This duo project was my first real game project. You play as Greedy Gary, a rogue trying to climb a mysterious mountain, rumored to have treasures at the top.
Climbing paper prototype
Initial level progression
Climbing level design
I contributed mainly on the levels and environments and game design. However, I also assisted with programming whenever needed.
Demo gameplay walkthrough