achoally

University Projects

Student Games | Client Assignments

Demon’s Tome

Top-down strategy game prototype

Magic Shield Bow

Rock-Paper-Scissors local multiplayer game

Riddles of Axonias

VR Escape Room game prototype

VR Meet-and-Greet

Virtual environments in VRChat

Bacteria Hysteria

2D Educational Game

Greedy Gary Demo

2D Action-Adventure Platformer

Demon’s Tome

Top-down strategy game prototype

Responsibilities

Game Design

Gameplay Programming




Project Category

Advanced Game Design & Technology Semester




Date

February – April, 2023


Team Size

4


I created the initial idea and was mainly responsible for the Game Design.


The idea was to play from the point of view of the villain in Vampire Survivors and other similar games, so that a single NPC is trapped and tries to survive your waves of monsters.


The One Pager displayed here was extended into a fully fledged Game Design Document.

I also worked as a Gameplay Programmer, developing the ambush mechanic and monster spawning.

Stop motion combat prototype

Basic ambush implementation

Initial minion spawning

Spawn range and cooldowns

Ambush circle and chains animations

Also created the game tutorial

Magic Shield Bow

Rock-Paper-Scissors local multiplayer game

Responsibilities

Network Programmer




Project Category

Advanced Game Design & Technology Semester



Date

March – April, 2023


Team Size

1

Gameplay video


A solo deep dive project into multiplayer in Unity.


This was my first time making a multiplayer game so I decided to start simple by making a Rock-Paper-Scissors style game.


It consists of 2 clients and a server. I utilized Unity's Netcode for GameObjects for this project.

Riddles of Axonias

VR Escape Room game prototype

Responsibilities

Game Design

Environment Design


Project Category

XR Design minor



Date

September – October, 2022


Team Size

4


This was my first VR project and I worked on the Game Design and creating the level environments.


This is a prototype of an escape room where you play as a wizard utilizing different spells to solve the puzzles.


The One Pager displayed here was extended into a fully fledged Game Design Document.

Starting area – bedroom environment

Second area – magic library

Another view of the second area

A maze puzzle I made

VR Meet-and-Greet

Virtual environments in VRChat

Responsibilities

Environment Design




Project Category

XR Design minor

Industry Client Project

Date

November, 2022 – January, 2023




Team Size

4

I created 3 out of the 4 environments created for an industry client. The goal was to create a virtual Meet & Greet space, hosted in VRChat, so that fans can meet their favorite artists.

Bacteria Hysteria

2D Educational Game | Link

Responsibilities

Gameplay Programmer,

VFX Designer



Project Category

Game Design & Technology Semester,


Industry Client Project




Date

May – June, 2021


Team Size

6

In this game you pay as a white blood cell that is protecting the balance in the gut microbiome. You fight the bad bacteria, fungi, and viruses, spawned by unhealthy foods.

I created the spawn animation of the enemies and the visual effects of the player projectile:

On the gameplay programming side, I developed the wave system and a “slot machine” showing the randomly selected enemy for the special waves.

Greedy Gary

2D Action-Adventure Platformer | Link

Responsibilities

Level Design

Environment Design

Game Design

Gameplay Programming



Project Category

Game Design & Technology Semester



Date

March – April, 2021


Team Size

2

This duo project was my first real game project. You play as Greedy Gary, a rogue trying to climb a mysterious mountain, rumored to have treasures at the top.

Climbing paper prototype

Initial level progression

Climbing level design

I contributed mainly on the levels and environments and game design. However, I also assisted with programming whenever needed.


Demo gameplay walkthrough